Facial Rig on Demand
Automatic Face Rigging
Facial Rig on Demand automatically generates a FACS-based facial rigging with up to 236 blendshapes. It is perfectly adapted to the specific topology and morphology of any 3D character, whether it’s a scanned head, a photorealistic 3D model or a cartoonish character.
Fast 3D Face Animation with Facial Rig on Demand
Flexible, robust and easy to use, our Maya facial animation rig is compatible with Maya and can be exported to Unity and Unreal. It will smoothly incorporate any precomp or real-time animation, no matter the modeling style or the animation technique.
To automatically get a FACS facial animation rig for any character, simply purchase this service, upload your 3D model and download the result within 24 hours!
Scroll down to read more on our face animation services and technical details.
How does this automatic facial rigging work?
Presenting the Polywink FACS facial rig
Facial Rig on Demand is a service which automatically creates a high quality FACS face rig for Maya. It is fully automatic, contrary to semi-automatic rigging (often called auto rigging) tools which must be manually set up. Thanks to this powerful service, receive a complete rig with a single click!
A flexible rigging solution
Our service will fit in your pipeline whether you are working on precomp 3D animation, real-time or interactive cross-platform applications. It is also compatible with any animation approach (keyframes, MoCap, video tracking, etc.) and retargeting software.
Rig any 3D character
Facial Rig on Demand works for any type of 3D character regardless of its morphology, whether it’s a scanned head, a photorealistic head model or a cartoonish character. It preserves the user's topology and fits perfectly within any 3D pipeline.
High quality, automatically created blendshapes
Our FACS blendshapes are directly issued from the analysis of scanned expressions, covering the full spectrum of facial muscular deformations, visemes and emotions, and guaranteeing consistent geometric displacements without any skin sliding effects.
Easy and intuitive controllers for your character animation
Our controllers can handle a great deal of fine-tuning. You're free to adjust the expressions on the blendshape nodes, on the mapped controllers or on the bones driving separated elements.
Our rigging solution preserves your topology
Delivered face expressions are perfectly adapted to the specific topology and UV of your 3D model. Facial Rig on Demand can be included directly into your character pipeline and won't require any further adjustment on your end.
Share high-quality 3D face animations between your characters
You can now easily share high-quality facial expression between large numbers of 3D characters, allowing you to use a wide range of 3D facial animations without any manual intervention!
How does this service work?
All you have to do is purchase this service and upload your 3D model. You will then automatically get it back within 24 hours fully rigged, with the complete set of blendshapes, directly transferred onto your mesh and perfectly adapted to the morphology of your character.
What files do I receive form Polywink's Facial Rig on Demand?
The standard package is a Maya scene which contains our FACS face rig along with 73 or 236 blendshapes across a wide range of facial expressions.
What are the two "Facial Rig on Demand" options ?
You can choose between two different sets of Blendshapes for your 3D characters, depending on your budget and the scale of your project:
- "Highly expressive" is targeted for high level productions and includes 236 Blendshapes at 999€ ;
- "Standard" is for animations which don't need such a high level of details and includes 73 Blendshapes at 499€.
What should I upload if I want to use Polywink's Facial Rig on Demand?
A 3D head model with a neutral pose (eyes open and mouth shut) and two additional elements: eyes and inner mouth (teeth, gum, tongue). If you want to send a full body character, please contact us in advance so that we can ensure that everything is compatible.
Different geometries should not be combined in one mesh.
- 236 or 73
- Maya 2015 or later
- Delivery Format
- Control Panel