Animation for iPhone X
iPhone X ARKit Blendshapes
Animation for iPhone X is a service which automatically generates the 52 blendshapes needed to use the iPhone X as a powerful and accessible MoCap device. It works for any character and morphology, from scanned heads to photorealistic 3D models or cartoonish characters, preserving the user's topology.
Easy performance capture with ARKit Face Tracking
Animation for iPhone X is compatible with major 3D software and game engines - Maya, Unity & Unreal Engine. The animation data from the ARKit Face Tracking will drive the 52 blendshapes of your character with no additional rigging and modeling required.
This service is available in 2 different delivery formats: FBX for general use and Maya. For more information about what comes with each package, please see down below.
To automatically get the 52 ARKit blendshapes for any character, simply purchase this service, upload your 3D model and download the result within 24 hours!
Scroll down to read more on our facial animation services and technical details.
How does the iPhone X ARKit facial animation work?
What is the ARKit Face Tracking?
The AR FaceTracking Configuration of the iPhone X uses the TrueDepth camera to provide real-time information about the user's face movement, accurately driving a set of 52 blend shapes. This feature is used to animate iPhone X animojis, but it can also be used to animate any virtual characters in a real-time or pre-calc environnement, transforming the iPhone X into a powerful and accessible MoCap device.
ARKit 2 blendshapes
Our set of 52 blendshapes closely follows the ARKit 2 documentation, including the new shape for tongue movement. The set is delivered with the ARKit 2 nomenclature unless the user requests otherwise, and comes ready to be animated thanks the the iPhone X Face Tracking.
Affordable facial animation and performance capture for any 3D character
Animation for iPhone X works for any type of character, whether it’s a scanned head, a photorealistic 3D head model or a cartoonish character, no matter the morphology.
Preserves the user topology
Delivered expressions are perfectly adapted to the specific topology and UV of your 3D model. Animation for iPhone X can be included directly into your character pipeline and won't require any further adjustment on your end.
How does Animation for iPhone X work?
All you have to do is purchase this service and upload your 3D model. You will automatically get it back within 24 hours with the complete set of 52 ARKit blendshapes, directly transferred onto your mesh and perfectly adapted to the morphology of your character. We also provide plug and play options for those working in Maya - contact us if that's the case.
What do I get when I use Animation for iPhone X?
All packages contain 52 blendshapes. The shapes are hooked to specific areas of the face to avoid unwanted movements and cover all the types of facial deformations covered by the ARKit Face Tracking.
Additional plug-and-play options are available:
- Maya package with an additional rigged Maya scene for manual adjustments.
FBX & Maya Delivery Options
All users can select between three different buying options:
- Option FBX is an .fbx file with the 52 blendshapes that can be imported in any software.
- Option Maya is a package containing an FBX file with 52 Blendshapes as well as a rigged Maya scene with the same set to allow for manual adjustments to fine tune the animation. If the user sends us the animation data, we can also transfer it on the Maya scene instantly, saving your precious time!
What should I upload if I want to use Polywink's Animation for iPhone X?
A 3D model with a neutral pose (eyes open and mouth shut) and two additional elements: eyes and inner mouth (teeth, gum, tongue).
Additional features like eyelashes, eyebrows, or beards should be included.
Different geometries can be combined in one mesh, as the result will be combined in order to work with the iPhone X Face Tracking.
- iOS 11 ARKit
- Delivery Format
- .FBX or .MB
- 24 hours