iPhone X ARKit Blendshapes
Animation for iPhone X is a service which automatically generates the 52 blendshapes needed to use the iPhone X as a powerful and accessible Motion Capture device, compliant with any mobile device's Face Tracking solutions (FaceLink in Unreal, Rokoko for Unity, FaceCap, Hyprface...).
With the animation for iPhoneX, you can easily :
- Create CGI and real-time 3D facial expressions and animations
- Stream the performance of your Virtual Infuencer or Vtubers
- Create amazing facial mask and lens effect in your AR applications with Lens Studio or Spark AR
Easy performance capture with ARKit Face Tracking
Animation for iPhone X is compatible with major 3D software and game engines - Maya, Unity & Unreal Engine. The animation data from the ARKit Face Tracking will drive the 52 blendshapes of your character with no additional rigging and modeling required.
This service is available in 2 different delivery formats: FBX for general use and Maya. For more information about what comes with each package, please see down below.
To automatically get the 52 ARKit blendshapes for any character, simply purchase this service, upload your 3D model and download the result within 24 hours!
Automatically created Blend shapes
Blendshapes on Demand is a service which automatically generates a set of 157 FACS blendshapes for any 3D character. The shapes are perfectly adapted to your 3D model's topology and morphology, whether it’s a scanned head, a photorealistic human model or a cartoonish character.
3D Facial Animation Made Easy
Polywink's set of blendshapes, delivered in FBX format, can be imported in any software for facial animation and modeling (Maya, 3DS Max, Zbrush...) or any of the common game engines (Unity, Unreal Engine...).
To get a set of shapes for your own character, simply purchase this service, upload your 3D model and download the result! Receive a wide range of facial expressions in a couple of hours, saving weeks of work.
Custom Rig on Demand 236 for Microsoft:
This bespoke service covers:
- The generation of the full 236 blendshapes
- The rigging considering the generated blendshapes as well as Hair elements (sculp, eye brows, eyelashes) and Inner-mouth (teeth, tongue)
- FBX Export with blendshapes combining all additional head elements / Still, the eyeballs are controlled through their related joints
- Specific naming convention for the blendshapes
- Dissociation and recombination of the head rig with the body rig before/after treatment
Scroll down to read more on our face animation services and technical details.
Automatic Face Rigging
Facial Rig on Demand automatically generates a FACS-based facial rigging with up to 236 blendshapes. It is perfectly adapted to the specific topology and morphology of any 3D character, whether it’s a scanned head, a photorealistic 3D model or a cartoonish character.
Fast 3D Face Animation with Facial Rig on Demand
Flexible, robust and easy to use, our Maya facial animation rig is compatible with Maya and can be exported to Unity and Unreal. It will smoothly incorporate any precomp or real-time animation, no matter the modeling style or the animation technique.
To automatically get a FACS facial animation rig for any character, simply purchase this service, upload your 3D model and download the result within 24 hours!
Facial rigging ready for text-to-speech & video-tracking animation
Transform your 3D head models into expressive talking characters!
Talking Avatar is a service which generates the blendshapes and rigging for your character head to make it fully compliant with most standard Text-to-Speech (Amazon Polly, Oculus Lipsync, IBM Watson) and mobile device's Face Tracking (FaceLink in Unreal, Rokoko for Unity, FaceCap, Hyprface) solutions. From photorealistic Virtual Influencers, stylized VTubers to cartoonish Virtual Assistants, upload your static 3D model and receive your FBX rigged avatar ready to be integrated in your 3D Chatbot and AI Conversational Agents application in Unity/Unreal, with all head motions, speech, gaze and emotions capabilities.
21 speech visemes and 52 ARKit/ARCore facial blendshapes
Flexible, robust and easy to use, Talking Avatar smoothly incorporate any precomp or real-time animation, no matter the modeling style or the animation technique.
To automatically get your rigged head character in FBX, simply purchase this service, upload your 3D head model and download the result within 24 hours!
If you want to finetune your facial animations issued from text-to-speech and/or face-tracking for CGI or real-time animation, order the Maya option and you get delivered with a complete Maya rig in addition to the FBX export.
Visemes animation synchronized with voice generation
Text to Speech & Animation is a service that automatically generates speech animation perfectly synchronized with voice generation of any of your character rigged with Polywink. Based on your input rigged model (issued from Polywink's Rig on Demand) and your input text, it will keyframe the visemes and generate the audio file corresponding to your script in the langage of your choice.
Speech animation and Voice from text in multiple languages
Whatever your production need (3D animation series with voice-over localization, video-games cinematics, conversational chatbots or virtual influencers...)
Polywink's Speech & Animation from text is a true time and budget saver by delivering you a Maya scene together with a generated Wave audio file of your speech animation ready to be played.
To get your Speech & Animation from text, simply purchase this service by specifying the langage of your script (English -UK or US-, Spanish, Chinese, Japanese, German, French) and the gender (male / female) associated to the voice of your 3D character.
One order counts for the processing of the Speech & Animation associated to 1000 writing symbol (~ 1 minute).
If the length of your script exceeds 1000 characters, just state the order quantity as the number of thousands of characters included in your text.