Blendshapes On Demand
Blendshapes on Demand automatically generates a set of more than 160 expression blendshapes perfectly adapted to the specific topology and morphology of your character, whether it’s a scanned head, a photorealistic head model or a cartoonish character.
Simply upload a neutral 3D head model and receive a wide range of facial expressions, instantly saving weeks of work!
3D Facial Animation Made Easy
Our blendshapes (or blend shapes/morph targets) cover the full spectrum of facial muscular deformations, visemes and emotions, guaranteeing consistent geometric displacements without any skin sliding effects. Polywink's set of blendshapes, delivered in FBX format, can be imported in any standard software for facial animation and modeling such as Maya, 3DS Max, Zbrush, or any of the common game engines such as Unity or Unreal Engine. You can use our blendshapes as a base for face rigging or use Rig on Demand to directly receive a full facial rig with a set of 256 blendshapes.
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Blendshapes on Demand: Service Details
High quality blendshapes
Our blendshapes are directly issued from the analysis of scanned expressions, covering the full spectrum of facial muscular deformations, visemes and emotions, and guaranteeing consistent geometric displacements without any skin sliding effects.
Works for any character
Blendshapes on Demand works for any type of character, whether it’s a scanned head, a photorealistic head model or a cartoonish character, no matter the topology or morphology.
Delivered expressions are perfectly adapted to the specific topology and UV of your model. Blendshapes on Demand can be included directly into your character pipeline and won't require any further adjustment on your end.
Share high-quality facial animations
You can now easily share high-quality facial expressions between large numbers of characters, allowing you to use a wide range of facial animations without any manual intervention!
We can also adapt your own set of blendshapes if you have one already. Contact us directly if that is the case.
How does it work?
All you have to do is upload your model and you automatically get it back within 24 hours with the complete set of blendshapes, directly transferred onto your mesh and perfectly adapted to the morphology of your character.
What do I get?
The package contains 161 blendshapes across a wide range of facial expressions. The shapes are hooked to specific areas of the face to avoid unwanted movements and cover different types of facial deformations including eyebrows movements, mouth movements, cheek movements, visemes and emotional expressions.
What should I upload?
Each model must be a head with a neutral pose (eyes medium opened and mouth shut); the eyes, tongue, teeth and gum should not be merged. Models should come without additional hair features like eyelashes, eyebrows, or beard.
Different geometries should not be combined in one mesh.
- Maya, Softimage, 3DSMax, ZBrush, Unreal, Unity, Mudbox...
- Delivery Format